Defending democracy in a post-truth world filled with AI, VR and deepfakes


The Actuality Video game: How the following wave of engineering will split the truth and what we can do about it • By Samuel Woolley • Endeavour • 242 pages • ISBN 978-1-91306-812-7 • £16.99

The 1986 Spycatcher demo, in which the United kingdom federal government attempted to ban ex-MI5 officer Peter Wright’s inconveniently revelatory e-book, was notable for the phrase “inexpensive with the truth”, which was uttered underneath cross-assessment by Cabinet Secretary Robert Armstrong. These days, governments, political functions and other would-be impression-formers regard veracity as an even much more malleable notion: welcome to the write-up-truth environment of different points, deepfakes and other digitally disseminated disinformation.

This is the territory explored by Samuel Woolley, an assistant professor in the school of journalism at the College of Texas, in The Actuality Video game. Woolley makes use of the term ‘computational propaganda’ for his research subject, and argues that “The

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